cpp-sdl2
C++ header-only SDL2 wrapper
- o -
open_all_available_controllers() :
sdl::GameController
open_haptic() :
sdl::GameController
,
sdl::Joystick
operator SDL_Event() :
sdl::Event
operator SDL_HapticEffect *() :
sdl::Haptic::Effect
operator SDL_TimerID() :
sdl::Timer
operator Vec2< U >() :
sdl::Vec2< T, Base >
operator!=() :
sdl::Vec2< T, Base >
operator()() :
sdl::simd::deleter< T >
,
sdl::simd::deleter< T[]>
operator*() :
sdl::Vec2< T, Base >
operator*=() :
sdl::Vec2< T, Base >
operator+() :
sdl::Vec2< T, Base >
operator+=() :
sdl::Vec2< T, Base >
operator-() :
sdl::Vec2< T, Base >
operator-=() :
sdl::Vec2< T, Base >
operator/() :
sdl::Vec2< T, Base >
operator/=() :
sdl::Vec2< T, Base >
operator=() :
sdl::Color
,
sdl::GameController
,
sdl::Haptic::InstalledEffect
,
sdl::Haptic
,
sdl::Joystick
,
sdl::Mouse::Cursor
,
sdl::Pixel
,
sdl::Rect
,
sdl::Renderer
,
sdl::SharedObject
,
sdl::Surface
,
sdl::Texture
,
sdl::Vec2< T, Base >
,
sdl::Window::GlContext
,
sdl::Window
operator==() :
sdl::Color
,
sdl::Joystick
,
sdl::Rect
,
sdl::Vec2< T, Base >
operator[]() :
sdl::Surface::Lock
,
sdl::Texture::Lock
Generated on Sun Oct 18 2020 08:03:02 for cpp-sdl2 by
1.8.13