cpp-sdl2
C++ header-only SDL2 wrapper
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This is the complete list of members for sdl::Texture, including all inherited members.
access() const | sdl::Texture | inline |
alphamod() const | sdl::Texture | inline |
blendmode() const | sdl::Texture | inline |
coloralphamod() const | sdl::Texture | inline |
colormod() const | sdl::Texture | inline |
format() const | sdl::Texture | inline |
lock() | sdl::Texture | inline |
lock(Rect const &rect) | sdl::Texture | inline |
operator=(Texture &&other) noexcept | sdl::Texture | inline |
operator=(Texture const &)=delete | sdl::Texture | |
ptr() const | sdl::Texture | inline |
set_alphamod(Uint8 alpha) const | sdl::Texture | inline |
set_blendmode(SDL_BlendMode const &bm) const | sdl::Texture | inline |
set_coloralphamod(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const | sdl::Texture | inline |
set_coloralphamod(Color const &c) const | sdl::Texture | inline |
set_colormod(Color const &color) const | sdl::Texture | inline |
set_colormod(Uint8 r, Uint8 g, Uint8 b) const | sdl::Texture | inline |
size() const | sdl::Texture | inline |
Texture(SDL_Texture *t) | sdl::Texture | inlineexplicit |
Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, int w, int h) | sdl::Texture | inline |
Texture()=default | sdl::Texture | |
Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, Vec2i size) | sdl::Texture | inline |
Texture(SDL_Renderer *render, Surface const &surface) | sdl::Texture | inline |
Texture(SDL_Renderer *render, std::string const &filename) | sdl::Texture | inline |
Texture(Texture &&other) noexcept | sdl::Texture | inline |
Texture(Texture const &)=delete | sdl::Texture | |
texture_ | sdl::Texture | private |
~Texture() | sdl::Texture | inline |