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cpp-sdl2
C++ header-only SDL2 wrapper
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This is the complete list of members for sdl::Texture, including all inherited members.
| access() const | sdl::Texture | inline |
| alphamod() const | sdl::Texture | inline |
| blendmode() const | sdl::Texture | inline |
| coloralphamod() const | sdl::Texture | inline |
| colormod() const | sdl::Texture | inline |
| format() const | sdl::Texture | inline |
| lock() | sdl::Texture | inline |
| lock(Rect const &rect) | sdl::Texture | inline |
| operator=(Texture &&other) noexcept | sdl::Texture | inline |
| operator=(Texture const &)=delete | sdl::Texture | |
| ptr() const | sdl::Texture | inline |
| set_alphamod(Uint8 alpha) const | sdl::Texture | inline |
| set_blendmode(SDL_BlendMode const &bm) const | sdl::Texture | inline |
| set_coloralphamod(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const | sdl::Texture | inline |
| set_coloralphamod(Color const &c) const | sdl::Texture | inline |
| set_colormod(Color const &color) const | sdl::Texture | inline |
| set_colormod(Uint8 r, Uint8 g, Uint8 b) const | sdl::Texture | inline |
| size() const | sdl::Texture | inline |
| Texture(SDL_Texture *t) | sdl::Texture | inlineexplicit |
| Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, int w, int h) | sdl::Texture | inline |
| Texture()=default | sdl::Texture | |
| Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, Vec2i size) | sdl::Texture | inline |
| Texture(SDL_Renderer *render, Surface const &surface) | sdl::Texture | inline |
| Texture(SDL_Renderer *render, std::string const &filename) | sdl::Texture | inline |
| Texture(Texture &&other) noexcept | sdl::Texture | inline |
| Texture(Texture const &)=delete | sdl::Texture | |
| texture_ | sdl::Texture | private |
| ~Texture() | sdl::Texture | inline |