cpp-sdl2
C++ header-only SDL2 wrapper
sdl::Texture Member List

This is the complete list of members for sdl::Texture, including all inherited members.

access() constsdl::Textureinline
alphamod() constsdl::Textureinline
blendmode() constsdl::Textureinline
coloralphamod() constsdl::Textureinline
colormod() constsdl::Textureinline
format() constsdl::Textureinline
lock()sdl::Textureinline
lock(Rect const &rect)sdl::Textureinline
operator=(Texture &&other) noexceptsdl::Textureinline
operator=(Texture const &)=deletesdl::Texture
ptr() constsdl::Textureinline
set_alphamod(Uint8 alpha) constsdl::Textureinline
set_blendmode(SDL_BlendMode const &bm) constsdl::Textureinline
set_coloralphamod(Uint8 r, Uint8 g, Uint8 b, Uint8 a) constsdl::Textureinline
set_coloralphamod(Color const &c) constsdl::Textureinline
set_colormod(Color const &color) constsdl::Textureinline
set_colormod(Uint8 r, Uint8 g, Uint8 b) constsdl::Textureinline
size() constsdl::Textureinline
Texture(SDL_Texture *t)sdl::Textureinlineexplicit
Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, int w, int h)sdl::Textureinline
Texture()=defaultsdl::Texture
Texture(SDL_Renderer *render, Uint32 format, SDL_TextureAccess access, Vec2i size)sdl::Textureinline
Texture(SDL_Renderer *render, Surface const &surface)sdl::Textureinline
Texture(SDL_Renderer *render, std::string const &filename)sdl::Textureinline
Texture(Texture &&other) noexceptsdl::Textureinline
Texture(Texture const &)=deletesdl::Texture
texture_sdl::Textureprivate
~Texture()sdl::Textureinline