cpp-sdl2
C++ header-only SDL2 wrapper
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This is the complete list of members for sdl::Renderer, including all inherited members.
clear() const | sdl::Renderer | inline |
clear(Color const &c) const | sdl::Renderer | inline |
clip_enabled() const | sdl::Renderer | inline |
cliprect() const | sdl::Renderer | inline |
disable_clip() const | sdl::Renderer | inline |
draw_line(Vec2i const &pos1, Vec2i const &pos2) const | sdl::Renderer | inline |
draw_line(Vec2i const &pos1, Vec2i const &pos2, Color const &c) const | sdl::Renderer | inline |
draw_lines(std::vector< Vec2i > const &points) const | sdl::Renderer | inline |
draw_lines(std::vector< Vec2i > const &points, Color const &c) const | sdl::Renderer | inline |
draw_point(Vec2i const &point) const | sdl::Renderer | inline |
draw_point(Vec2i const &point, Color const &c) const | sdl::Renderer | inline |
draw_points(std::vector< Vec2i > const &points) const | sdl::Renderer | inline |
draw_points(std::vector< Vec2i > const &points, Color const &c) const | sdl::Renderer | inline |
draw_ray(Vec2i const &orig, Vec2i const &ray) const | sdl::Renderer | inline |
draw_ray(Vec2i const &orig, Vec2i const &ray, Color const &c) const | sdl::Renderer | inline |
draw_rect(Rect const &rect) const | sdl::Renderer | inline |
draw_rect(Rect const &rect, Color const &c) const | sdl::Renderer | inline |
draw_rects(std::vector< Rect > const &rects) const | sdl::Renderer | inline |
draw_rects(std::vector< Rect > const &rects, const Color &c) const | sdl::Renderer | inline |
drawcolor() const | sdl::Renderer | inline |
fill_rect(Rect const &rect) const | sdl::Renderer | inline |
fill_rect(Rect const &rect, Color const &c) const | sdl::Renderer | inline |
fill_rects(std::vector< Rect > const &rects) const | sdl::Renderer | inline |
fill_rects(std::vector< Rect > const &rects, Color const &c) | sdl::Renderer | inline |
get_info(SDL_RendererInfo &info) const | sdl::Renderer | inline |
info() const | sdl::Renderer | inline |
intscale() const | sdl::Renderer | inline |
make_texture(Uint32 format, SDL_TextureAccess access, int w, int h) const | sdl::Renderer | inline |
make_texture(Uint32 format, SDL_TextureAccess access, Vec2i size) const | sdl::Renderer | inline |
make_texture(Surface const &surface) const | sdl::Renderer | inline |
make_texture(std::string const &filename) const | sdl::Renderer | inline |
operator=(Renderer &&other) noexcept | sdl::Renderer | inline |
operator=(Renderer const &)=delete | sdl::Renderer | |
present() const | sdl::Renderer | inline |
ptr() const | sdl::Renderer | inline |
render_copy(Texture const &tex, Rect const &source_rect, Rect const &dest_rect) const | sdl::Renderer | inline |
Renderer(SDL_Renderer *renderer) | sdl::Renderer | inlineexplicit |
Renderer() | sdl::Renderer | inline |
Renderer(Renderer &&other) noexcept | sdl::Renderer | inline |
Renderer(Renderer const &)=delete | sdl::Renderer | |
renderer_ | sdl::Renderer | private |
set_cliprect(Rect const &r) const | sdl::Renderer | inline |
set_drawcolor(Uint8 r, Uint8 g, Uint8 b, Uint8 a=SDL_ALPHA_OPAQUE) const | sdl::Renderer | inline |
set_drawcolor(Color const &c) const | sdl::Renderer | inline |
set_intscale(bool intscale) const | sdl::Renderer | inline |
~Renderer() | sdl::Renderer | inline |