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cpp-sdl2
C++ header-only SDL2 wrapper
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This is the complete list of members for sdl::GameController, including all inherited members.
| add_mapping(std::string const &mapping_string) | sdl::GameController | inlinestatic |
| add_mapping(const char *mapping_string) | sdl::GameController | inlinestatic |
| controller_ | sdl::GameController | private |
| GameController(int joystick_index) | sdl::GameController | inline |
| GameController(SDL_GameController *controller) | sdl::GameController | inline |
| GameController()=default | sdl::GameController | |
| GameController(GameController const &)=delete | sdl::GameController | |
| GameController(GameController &&other) noexcept | sdl::GameController | inline |
| GameController(SDL_GameController *controller, bool non_owned) | sdl::GameController | inlineprivate |
| get_axis(SDL_GameControllerAxis axis) const | sdl::GameController | inline |
| get_button(SDL_GameControllerButton button) const | sdl::GameController | inline |
| get_controller_name(int joystick_index) | sdl::GameController | inlinestatic |
| is_attached() const | sdl::GameController | inline |
| load_mapping_database(std::string const &file_path) | sdl::GameController | inlinestatic |
| load_mapping_database(const char *file_path) | sdl::GameController | inlinestatic |
| name() const | sdl::GameController | inline |
| non_owning(SDL_JoystickID joystick_id) | sdl::GameController | inlinestatic |
| non_owning(SDL_GameController *controller) | sdl::GameController | inlinestatic |
| open_all_available_controllers() | sdl::GameController | inlinestatic |
| open_haptic() const | sdl::GameController | inline |
| operator=(GameController const &)=delete | sdl::GameController | |
| operator=(GameController &&other) noexcept | sdl::GameController | inline |
| owned_ | sdl::GameController | private |
| ptr() const | sdl::GameController | inline |
| rumble(uint16_t low_freq, uint16_t high_freq, std::chrono::milliseconds duration) const | sdl::GameController | inline |
| rumble(uint16_t low_freq, uint16_t high_freq, uint32_t millisec_duration) const | sdl::GameController | inline |
| ~GameController() | sdl::GameController | inline |